

You will notice however, that there's not much code in there, certainly not enough to implement all the great features of SourceMod, so where are they? They are implemented inside a SourceMod core which is written in C++ and is compiled into binary files which end up in bin directory.


The files are plain-text and you are encouraged to read them. Those are SourceMod include files that describe various functions, tags and other features available for SourceMod plugins. You can open it right now and see a lot of inc files there. Angle brackets tell the compiler to look in the default include directory. How does this work? First of all, note that we enclosed file name into angle brackets.
